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ISEG  >  Gestão  >  CARLOS COSTA

Publications

    Journal Articles (Artigos de Revista)

    • Hajishirzi, R., Costa, C. J., & Aparicio, M. (2022). Boosting Sustainability through Digital Transformation’s Domains and Resilience. Sustainability, 14(3), 1-16.
    • Aparicio, M., Costa, C J., & Moises, R. (2021). Gamification and reputation: key determinants of e-commerce usage and repurchase intention. Heliyon, 7(3), e06383.
    • Costa, CJ,  Aparicio,M  & Raposo, J. (2020) Determinants of the management learning performance in ERP context, Heliyon, Volume 6, Issue 4, e03689,
    • Fernandes, N., Moro, S., Costa, C. J., & Aparício, M. (2020). Factors influencing charter flight departure delay. Research in Transportation Business & Management, Vol34, March., 100413.
    • Pedrosa, I Costa, CJ & Aparicio,M (2020) Determinants adoption of computer-assisted auditing tools (CAATs) Cognition, Technology & Work, 22, 565–583
    • Rodrigues, L. F., Oliveira, A., Rodrigues, H., & Costa, C. J. (2019). Assessing consumer literacy on financial complex products. Journal of Behavioral and Experimental Finance, 22, 93-104.
    • Miranda, P., Isaias, P., Costa, C. J., & Pifano, S. (2017). Validation of an e-learning 3.0 critical success factors framework: A qualitative research. Journal of  Information Technology Education: Research, 16, 339-363.
    • Rodrigues,L., Costa, C. & Oliveira, A. (2017). How does the web game design influence the behavior of e-banking users?. Computers in Human Behavior. 74, 163-174
    • Sousa, N. M., Costa, C. J. & Aparicio, M. (2017). Ba: um fator determinante no uso de sistemas de gestão do conhecimento. Iberian Journal of Information Systems and Technologies (RISTI). 2017 (22), 1-19
    • Costa, C. J., Ferreira, E., Bento, F. & Aparicio, M. (2016). Enterprise resource planning adoption and satisfaction determinants. Computers in Human Behavior. 63, 659 - 671
    • Rodrigues,L., Oliveira, A. & Costa, C. (2016). Playing seriously: how gamification and social cues influence bank customers to use gamified e-business applications. Computers in Human Behavior. 63, 392-407
    • Rodrigues,L. Costa, C. J. & Oliveira, A. (2016). Gamification: a framework for designing software in e-banking. Computers in Human Behavior. 62, 620-634
    • Rodrigues,L. Oliveira, A. & Costa, C. J. (2016). Does ease-of-use contributes to the perception of enjoyment? A case of gamification in e-banking. Computers in Human Behavior. 61, 114-126
    • Pedrosa, I., Laureano, R. M. S. & Costa, C. (2015). Motivações dos auditores para o uso das tecnologias de informação na sua profissão: aplicação aos revisores oficiais de contas. Iberian Journal of Information Systems and Technologies (RISTI). 15, 101-118
    • Lopes, I., Oliveira, A. & Costa, C. (2015). Tools for online collaboration: do they contribute to improve teamwork?. Mediterranean Journal of Social Sciences. 6 (6 (S4)), 511-518
    • Aparicio, M. & Costa, C. (2014). Data visualization. Communication Design Quarterly. 3 (1), 7-11